Closed Beta Test Information
Around 30% of players reached level 10 (950 or more battle power), and many players participated in Urgent Quests.
As for the class ratio, there tended to be slightly more players using Hunter and Gunner and slightly less players using Techter.
Closed Beta Test Survey Results Summary
Closed Beta Test Days
- 1 Day: 47%
- 2 Days: 40%
- 3 Days: 13%
More than 50% played over 2 days, and many people participated in the test every day.
About the Content that was Rated Particularly Well in the Survey
- Character Creation/Salon
The team received high ratings in general, but the character visuals and models received especially high ratings with 90% of the responses being “Very Good” or “Good”.
Post-launch, the team will be releasing outfits that everyone will be satisfied with, so please forward to it.
- In-game graphics (Fields & Enemies)
Received especially high ratings with over 90% being “Very Good” or “Good”.
Fields that were unavailable during the closed beta test such as West Aelio, Halphia Lake, and Vanford Laboratory Ruins will be added by the launch, so please try them out.
- New elements for PSO2:NGS
The new actions “Glide” and “Photon Dash” received high ratings with over 80% being “Very Good” or “Good”.
Furthermore, regarding Glide, by the launch, there will be different looks for Glide such as MTN: Glide – Rappy included in the Start Dash Rappy Pack.
Regarding the details and release of the Start Dash Rappy Pack, please see the previously streamed NGS Special Program!
About Opinions Received in the Survey
- About the inventory menu and other interfaces
Multiple things were pointed out about the inventory menu and other interfaces.
Regarding solutions for the inventory menu and other interfaces, including problems caused/influenced by other interfaces, it is expected that it will take some time for such measures, as the team intend to proceed carefully.
The team is very sorry for the inconvenience and ask for your understanding.
- About effects
There were comments that the effects were sometimes too bright.
For effects, we are considering if features such as the option setting “Reduce Some Lighting Effects” from PSO2 can be implemented.
Solutions will likely take some time, so the team ask for your patience.
- About the frequency rate for the appearance rate of Gathering (Minerals)
There were many comments that there were few minerals.
Regarding Limit Breaking and Unlocking Potentials that use minerals, the plan is for limit breaking and Unlocking Potentials to be done gradually over play,
So the team believe that the current appearance rate for minerals is appropriate. The team ask for your understanding.
About Other Contents of the Survey
- About the survey results for each class
For all items in the survey, “Very Good” and “Good” reached over 50%, and the team believe players enjoyed the advanced actions of PSO2:NGS.
The team are making adjustments to the cancel timing of weapon actions for the launch, so please enjoy further improved battle actions.
- About post-launch play
About 90% of players answered that they want to play PSO2:NGS. Thank you!
Post-launch, the team will continue to make updates to meet player expectations, so please continue to support PSO2:NGS.
Regarding the CBT Participation Rewards
Players that log in by July 7 after the NGS launch will be eligible for the Closed Beta Test participation rewards.
For details about the participation rewards, please check here
*All rewards for PSO2:NGS Closed Beta Test participation will be distributed to the Xbox Live accounts that were used to participate.
*If you have a Steam or Epic Games account, please link your account with an Xbox Live account before the official launch of PSO2:NGS.